// ################## // ### Diablo 2 ### // ### L0r3 ### // ### 2017-08-07 ### // ################## // // JEWELS: REFERENCE FILE FOR MAX STATS, NAMES, AND QUALTIES // http://classic.battle.net/diablo2exp/items/magic/jewels.shtml // http://classic.battle.net/diablo2exp/items/normal/ujewels.shtml // ###### JEWELS: MAGIC, PREFIX, MAX POSSIBLE ###### [Type] == Jewel && [Quality] == Magic # [PlusDefense] >= 64 // +41-64 Defense, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 15 // +11-15 To Maximum Damage, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [EnhancedDamage] >= 40 // +31-40% Damage, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemDamageToMana] >= 12 // +7-12% Damage Taken Goes To Mana, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [MaxStamina] >= 15 // Heal Stamina Plus +10-15%, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ToHit] >= 100 // +61-100 To Attack Rating, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemLightRadius] >= 1 && [ToHit] >= 10 // +1 To Light Radius, +10 To Attack Rating, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemMagicBonus] >= 7 // +3-7% Better Chance Of Getting Magic Items, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [MaxMana] >= 20 // +16-20 Mana, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [FireResist] >= 15 && [ColdResist] >= 15 && [LightResist] >= 15 && [PoisonResist] >= 15 // All Resistances +11-15, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ColdResist] >= 30 // Resist Cold +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [FireResist] >= 30 // Resist Fire +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [LightResist] >= 30 // Resist Lightning +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [PoisonResist] >= 30 // Resist Poison +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemManaAfterKill] >= 3 // +1-3 Mana Per Kill, Prefix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemUndeadToHit] >= 50 && [ItemUndeadDamagePercent] >= 50 // +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead, Prefix, Max Possible // ###### JEWELS: MAGIC, SUFFIX, MAX POSSIBLE ###### [Type] == Jewel && [Quality] == Magic # [ItemAttackerTakesDamage] >= 5 // Attacker Takes Damage of 1-5, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [IAS] >= 15 // 15% Increased Attack Speed, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemColdDamageMaxByTime] >= 5 // 1-5 Cold Damage (2 Second Duration), Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [FireMinDam] >= 3 && [FireMaxDam] >= 10 // +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [LightMinDam] >= 1 && [LightMaxDam] >= 20 // +1 Minimum And +10-20 Maximum Lightning Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 15 // +11-15 Maximum Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [MinDamage] >= 10 // +5-10 To Minimum Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [PoisonMaxDam] >= 20 // +20 Poison Damage Over 2 Seconds, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [FHR] >= 7 // 7% Faster Hit Recovery, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [HpRegen] >= 4 // Replenish Life +1-4, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemGoldBonus] >= 30 // +10-30% More Gold, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemMagicBonus] >= 10 // +5-10% Better Chance Of Getting Magic Items, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [MaxHp] >= 20 // +9-20 To Life, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [ItemReqPercent] >= -15 // Requirements -15%, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [ColdMinDam] >= 5 && [ColdMaxDam] >= 15 // +4-5 Minimum and +11-15 Maximum Cold Damage (2 Second Duration), Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [FireMinDam] >=25 && [FireMaxDam] >= 50 // +11-25 Minimum and +31-50 Maximum Fire Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [LightMinDam] >= 1 && [LightMaxDam] >= 100 // +1 Minimum and +61-100 Maximum Lightning Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [Dexterity] >= 9 // +7-9 Dexterity, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [Energy] >= 9 // +7-9 To Energy, Suffix, Max Possible [Type] == Jewel && [Quality] == Magic # [Strength] >= 9 // +7-9 Strength, Suffix, Max Possible // ###### JEWELS: RARE, PREFIX, MAX POSSIBLE ###### [Type] == Jewel && [Quality] == Rare # [PlusDefense] >= 40 // +21-40 Defense, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 9 // +6-9 To Maximum Damage, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 30 // +21-30% Damage, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemDamageToMana] >= 12 // +7-12% Damage Taken Goes To Mana, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [MaxStamina] >= 15 // Heal Stamina Plus +10-15%, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ToHit] >= 60 // +41-60 To Attack Rating, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemLightRadius] >= 1 && [ToHit] >= 10 // +1 To Light Radius, +10 To Attack Rating, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemMagicBonus] >= 7 // +3-7% Better Chance Of Getting Magic Items, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [MaxMana] >= 15 // +11-15 Mana, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [FireResist] >= 10 && [ColdResist] >= 10 && [LightResist] >= 10 && [PoisonResist] >= 10 // All Resistances +5-10, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ColdResist] >= 30 // Resist Cold +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [FireResist] >= 30 // Resist Fire +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [LightResist] >= 30 // Resist Lightning +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [PoisonResist] >= 30 // Resist Poison +16-30%, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemManaAfterKill] >= 3 // +1-3 Mana Per Kill, Prefix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemUndeadToHit] >= 50 && [ItemUndeadDamagePercent] >= 50 // +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead, Prefix, Max Possible // ###### JEWELS: RARE, SUFFIX, MAX POSSIBLE ###### [Type] == Jewel && [Quality] == Rare # [ItemAttackerTakesDamage] >= 5 // Attacker Takes Damage of 1-5, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemColdDamageMaxByTime] >= 5 // 1-5 Cold Damage (2 Second Duration), Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [FireMinDam] >= 3 && [FireMaxDam] >= 10 // +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [LightMinDam] >= 1 && [LightMaxDam] >= 20 // +1 Minimum And +10-20 Maximum Lightning Damage [Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 9 // +6-9 To Maximum Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [MinDamage] >= 10 // +5-10 To Minimum Damage [Type] == Jewel && [Quality] == Rare # [PoisonMaxDam] >= 20 // +20 Poison Damage Over 2 Seconds, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [FHR] >= 7 // 7% Faster Hit Recovery, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [HpRegen] >= 4 // Replenish Life +1-4, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemGoldBonus] >= 30 // +10-30% More Gold, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemMagicBonus] >= 10 // +5-10% Better Chance Of Getting Magic Items, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [MaxHp] >= 8 // +3-8 To Life, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [ItemReqPercent] >= -15 // Requirements -15%, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [ColdMinDam] >= 3 && [ColdMaxDam] >= 10 // +2-3 Minimum and +6-10 Maximum Cold Damage (2 Second Duration), Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [FireMinDam] >=25 && [FireMaxDam] >= 50 // +11-25 Minimum and +31-50 Maximum Fire Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [LightMinDam] >= 1 && [LightMaxDam] >= 100 // +1 Minimum and +61-100 Maximum Lightning Damage, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [Dexterity] >= 9 // +7-9 Dexterity, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [Energy] >= 9 // +7-9 To Energy, Suffix, Max Possible [Type] == Jewel && [Quality] == Rare # [Strength] >= 9 // +7-9 Strength, Suffix, Max Possible // ###### JEWELS: UNIQUE, MAX POSSIBLE ###### varies varies [Type] == Jewel && [Quality] == Unique [Type] == Jewel && [Quality] == Unique # // Lvl 29 Blaze On Lvl-Up, 17-45 Fire Dmg, +3-5% To Fire Skill Dmg, -(3-5)% Enemy Fire Resist [Type] == Jewel && [Quality] == Unique # // Lvl 43 Frost On Lvl-Up, 24-38 Cold Dmg (0.12/sec), +3-5% To Cold Skill Dmg, -(3-5)% Enemy Cold Resist [Type] == Jewel && [Quality] == Unique # // Lvl 41 Nova On Lvl-Up, 1-74 Lightning Dmg, +3-5% To Lightning Skill Dmg, -(3-5)% Enemy Lightning Resist [Type] == Jewel && [Quality] == Unique # // Lvl 23 Venom On Lvl-Up, +37 Poison Dmg(2/sec), +3-5% To Poison Skill Dmg, -(3-5)% Enemy Poison Resist [Type] == Jewel && [Quality] == Unique # // Lvl 31 Meteor On Death, 17-45 Fire Dmg, +3-5% To Fire Skill Dmg, -(3-5)% Enemy Fire Resist [Type] == Jewel && [Quality] == Unique # // Lvl 37 Blizzard On Death, 24-38 Cold Dmg (0.12/sec), +3-5% To Cold Skill Dmg, -(3-5)% Enemy Cold Resist [Type] == Jewel && [Quality] == Unique # // Lvl 47 ChainLightning On Death, 1-74 Lightning Dmg, +3-5% To Lightning Skill Dmg, -(3-5)% Enemy Lightning Resist [Type] == Jewel && [Quality] == Unique # // Lvl 51 PoisonNova On Death, +37 Poison Dmg(2/sec), +3-5% To Poison Skill Dmg, -(3-5)% Enemy Poison Resist // ######### BOOTS: ALL QUALTIES ######### [Type] == Jewel && [Quality] == Magic [Type] == Jewel && [Quality] == Rare [Type] == Jewel && [Quality] == Unique